PINFALL, Classic Edition
NOTE- An enhanced edition of PINFALL is coming soon to Steam, featuring a vastly reworked map and improved visuals and sound. This version will remain up, but it's much more punishing!
A tower climbing challenge taking influence from classic game romhacks- 32 screens of tightly packed high-stakes precision platforming, where any fall could result in a devastating domino effect that erases your progress.
If you beat the game, shoot me a message:
Twitter: @theonetruegarbo | Discord: .garbo
Thanks for playing!
Stuck?
Status | Released |
Platforms | HTML5 |
Release date | Jul 02, 2023 |
Rating | Rated 4.3 out of 5 stars (23 total ratings) |
Author | garbo111 |
Genre | Platformer |
Made with | PICO-8 |
Tags | 2D, Difficult, jumping, PICO-8, Pinball, Pixel Art, Singleplayer |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few hours |
Inputs | Keyboard |
Accessibility | Textless |
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Extras (DOES NOT INCLUDE EXECUTABLE) 58 MB
Comments
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fun fact: when trying to jump on a noteblock to get full hight just hold the jump button
infuriating. I love it
good
getting over it but ball
sup
you took marios noteblock hes hunna sue you be careful
Its amazing, I hate it! good job
Ok, I'm not cut out for this, it is indeed friggin' hard. Your game is really well-made and it plays perfectly. The idea is also well thought-through. However, the sheer difficulty and the lack of checkpoints is really putting me off. Everytime I made it through a pixel-perfect jump I felt happy, but then having to do it again and again and again feels unnecessarily frustrating.
But, anyway, well done on the game itself!
PINFALL, Classic Edition Gameplay
Downloaded from the palestinian relief bundle! and I have to say, it's very hard I'm very bad but I actually love this so much
I'm havin a fun time, so thankyou
its kind of you even if i dont have a game there yet it feel heart warming
omg its chris pratt!!!!
you mean the the one guy that voiced mario in the film no this is not me
yo
oh dang sorry
Sooo hard but also satisfying once you get it. Then again half the struggle was just figuring out the routes/mechanics. This doesn't include like 10 hours I initially had in the web version before it crashed so the real time is closer to 25h.
Aside from the friend of mine who helped me test stuff before release, as far as I know you're the first person to complete the whole game start to finish. Mind blowing to me that someone would play something I made for such a long time. Thanks so much for playing!
very well made! love the graphics
christ thats hard , even without the spring note things ! could do with checkpoints when you move up a screen ....
This game gave me weird PTSD when moving into new areas. Like how am I about to get yeeted all the way back to screen 1